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LEGOLAND Denmark
Project Type
Industry
Date
Winter 2024
Role
Lead Cinematic Artist
Location
LEGOLAND Billund, Denmark
As the Lead Cinematic Animator for a brand-new exhibit, I was responsible for developing game-ready rigs and stylised animation cycles for 20 unique LEGO characters in Unreal Engine.
This interactive exhibit featured a play area equipped with hand-tracking technology, world-building cutscenes, and dynamic looping animations for life-sized projections, as well as DMX lighting.
My favourite challenge involved creating interactive top-down animations for an ice floor projection that featured sea creatures and scuba divers, which responded to children's movements.
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